Avatars editor

Parametric editing for a next-gen avatar style — face, body, color systems — across mobile and VR. Validated across five rounds of UXR.

Product Design Lead
2022–2024
Mobile + VR
UX Architecture + Interaction
Art, 3D, Prototyping, UXR, Eng, CD

Context

1B+ avatars created. A new avatar style was about to launch — but the existing editor only let users pick from presets. To match the visual jump on the new style, the editor had to grow up too: from preset-picking to real parametric control.

Challenge

My role

Led the design of the parametric editor for the new avatar style. The UX that lets users shape faces and bodies with precision — not pick from a menu.

Three Avatars editor mockups on a dark navy-to-peach gradient — hairstyle picker, parametric eye picker with Size, Angle and Distance sliders, and lip-color palette across Matte / Satin / Gloss finishes — direction-setting concept for the parametric editing system
North star vision mocks

Key decisions (validated through UXR)

Impact

Shipped the next-gen avatar style launch across mobile and VR with full parametric editing.

Lifted avatar-creation completion past the 15% baseline.

Expanded representation — inclusive body, face, and complexion ranges.

Became the canvas for the next wave of AI editing — Style with AI restyles against this parametric system.

As featured in

Interaction Design UX Architecture Inclusive Design Research Partnership 3D/Spatial UI Progressive Disclosure Color Systems