Enabling granular face and body editing for a next-gen avatar style across mobile and VR — parametric customization, color systems, inclusive representation.
Product Design Lead
2022–2024
Mobile + VR
UX Architecture + Interaction
Art, 3D, Prototyping, UXR, Eng, CD
Context
Part of a product ecosystem with 1B+ avatars created — giving users a persistent digital identity across social apps and immersive VR. A next-generation avatar style was launching, and the editor needed to evolve from preset-picking to granular parametric customization.
Challenge
Editor offered only discrete presets — no granular control over features
Only 15% of users who started avatar creation finished it
Diverse body types and facial features weren't well served
Below market standards for customization depth and inclusivity
My role
Led the design of the parametric editing experience for a new avatar style — the UX that enables users to shape faces and bodies with precision, not just pick from a menu.
Defined macro-to-micro interaction model (presets → adjustments → fine-tuning)
Designed slider controls, shape pickers, 3D immersive preview
Created color customization systems (skin tones, hair, lips with proper separation)
Partnered with UXR on multiple research rounds — validating IA, controls, preferences
Collaborated with art/3D teams on parametric ranges and representation standards
Planned post-launch roadmap: age editing, face complexions, prosthetics, texture layering
North star vision mocks
What shipped to the public
Key decisions (validated through UXR)
Identity-sensitive defaults — no gendered assumptions, inclusive ranges
Progressive disclosure — users liked controls but were overwhelmed seeing all at once
Sliders as primary input — preferred interaction confirmed through research
Impact
Enabled new avatar style launch across mobile and VR with full parametric editing.
Improved creation completion rates from 15% baseline.
Significantly expanded representation and inclusivity options.