Avatars editor
Parametric editing for a next-gen avatar style — face, body, color systems — across mobile and VR. Validated across five rounds of UXR.
Parametric editing for a next-gen avatar style — face, body, color systems — across mobile and VR. Validated across five rounds of UXR.
1B+ avatars created. A new avatar style was about to launch — but the existing editor only let users pick from presets. To match the visual jump on the new style, the editor had to grow up too: from preset-picking to real parametric control.
Led the design of the parametric editor for the new avatar style. The UX that lets users shape faces and bodies with precision — not pick from a menu.
Shipped the next-gen avatar style launch across mobile and VR with full parametric editing.
Lifted avatar-creation completion past the 15% baseline.
Expanded representation — inclusive body, face, and complexion ranges.
Became the canvas for the next wave of AI editing — Style with AI restyles against this parametric system.
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