Avatars editor

Enabling granular face and body editing for a next-gen avatar style across mobile and VR — parametric customization, color systems, inclusive representation.

Product Design Lead
2022–2024
Mobile + VR
UX Architecture + Interaction
Art, 3D, Prototyping, UXR, Eng, CD

Context

Part of a product ecosystem with 1B+ avatars created — giving users a persistent digital identity across social apps and immersive VR. A next-generation avatar style was launching, and the editor needed to evolve from preset-picking to granular parametric customization.

Challenge

My role

Led the design of the parametric editing experience for a new avatar style — the UX that enables users to shape faces and bodies with precision, not just pick from a menu.

Three Avatars editor mockups on a purple gradient — hairstyle picker, parametric eye sliders with Angle and Distance controls, and lip-color palette — direction-setting concept for the parametric editing system
North star vision mocks
Two Avatars editor screens from the shipped product — face shape picker with Face width and Cheek fullness sliders, and the Body tab with Build, Muscles, Shoulders, Bust, and Waist parameters
What shipped to the public

Key decisions (validated through UXR)

Impact

Enabled new avatar style launch across mobile and VR with full parametric editing.

Improved creation completion rates from 15% baseline.

Significantly expanded representation and inclusivity options.

As featured in

Interaction Design UX Architecture Inclusive Design Research Partnership 3D/Spatial UI Progressive Disclosure Color Systems