Unreleased product · high-level only
Agentic games creation tool
Creators describe a game — an AI agent builds it. My work: the layer that keeps creators in control of what the agent made.
Unreleased product · high-level only
Creators describe a game — an AI agent builds it. My work: the layer that keeps creators in control of what the agent made.
A new web-based creation tool where an AI agent generates playable games from natural-language prompts. Fast — but early creators told us speed wasn't the gap. Ownership was. Semi-pro developers wouldn't invest in games they couldn't inspect, organize, and change by hand.
Part of the founding design group: shaped the product vision in a cross-team design sprint, ran UXR that surfaced the experience gaps, then owned one of the core gaps end-to-end — the asset layer that gives creators direct control over everything the agent builds.
Alpha launches shortly — outcomes to follow. Design recommendations delivered for the alpha interaction model.